Extends:
Modifiers:
Source code
SFWeapon.SFEProjAmmo%%
{
AmmoAmount=10
MaxAmmo=300
PickupMessage="You picked up 10 rechargable Cells"
PickupViewMesh=LodMesh'SFWeapon.SFEProjectammo'
PickupSound=Sound'UnrealShare.Pickups.AmmoSnd'
Mesh=LodMesh'SFWeapon.SFEProjectammo'
DrawScale=1.500000
CollisionRadius=20.000000
CollisionHeight=5.000000
bCollideActors=True
}